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Raccoontractor

Concept

Raccoontractor was developed for the 2019 Global Game Jam, held at Abertay University in Dundee​.

In Raccoontractor, you play as the project manager of a contract building company. The aim is to build a house to completion.

 

Raccoontractor is styled after rhythm games such as Donkey Konga. Players interact with the game through a custom MakeyMakey controller, hitting the mat in front of them in time with the icons on the screen. A successful playthrough will result in a fully constructed house at the end. As well as their game score.

The game is intended to be played socially with multiple people taking turns to achieve a higher score.

On Raccoontractor I was a designer, my duties included:

  • Designing mechanics, UI, UX, point system and rhythm combinations.
  • Managing the team and keeping everyone on track.
  • Generally supporting the team in any way I could.

The Team

Ronan MacFarlane - Game Designer

Peter Welsh - Programmer

Robert "Bear" Gemmill - Programmer

Eilidh Brown - Artist

Matthew Jenkins - Artist

Walkthrough

If you would like to try Raccoontractor please follow this link:

https://globalgamejam.org/2019/games/raccoontractor

Project Type        Game Jam Game

Software Used     Unity

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